Alrighty, we start first with 1d100 Spaceship Missions by Terry Herc. We’ll roll using Dice by PCalc.

We get a 21. That gives us this result:

Install a deep-space telescope in an unexplored region of space. The first images reveal an approaching, unknown massive cosmic entity, sparking a sector-wide alarm. 125kcr

We turn to Deep Space Backwater Planetoid Generator by D10 Dimensions. We’ll roll using Dice by PCalc. There are many multiple rolls to be made. There are nine tables to be worked through.

The first throw is 1d20 + 3d10. We get a 2 on the 1d20 and the 3d10 gives us 9, 8, and 4. That gives us this result:

Hector OR Cassius OR Haru OR Chad

And I will make a choice from those four which gives us:

Hector 984

Our second throw will give us an orbital profile for Hector 984. We roll a 1d20 and get a 14. It gives us this result:

Small asteroid orbits it (micro-moon)

Our third throw gives us features for Hector 984. We roll a 1d20 and get 17. That gives us this result:

Covered in broad, flat mild plains

Our fourth throw is on the optional metals and minerals table. We roll 2d20 and get 3 as well as 11. That gives us these results:

Sulphur - Common but useful ore Crystals - Naturally formed in vacuum

This place is already not looking like a vacation spot.

Our fifth throw is on the lifeforms table. We roll 1d20 and get a 2 even though we almost got a 20. That gives us this result:

No Life / Foreign life visited & then left

Our sixth throw is on the signs of civilization table. We roll up to 1d3 times on this table. We first roll a 1d6, get a 2, and then divide that by 2 to get 1. This means that we will only get to roll 1d20 on this table. We roll 1d20 and get 6 which gives us this result:

Industrial Factory and Company Town

Our seventh throw is a 1d10 to determine the planetoid’s atmosphere. We roll the 1d10 and get a 4. That result gives us this cue:

Normal - Supports Life.

Our eighth throw is a 1d10 to determine the planetoid’s size and gravity. We roll the 1d10 and get a 9. That result gives us this cue:

(126 + 5d6 x 100) KM / 1.2 Gravity

Our ninth throw is a 1d10 to determine the planetoid’s place in the universe. We roll the 1d10 and get a 8. That result gives us this cue:

Tourist destination for old civilization

Now we’re starting to get somewhere, I think.

We turn to 1d100 Lost Transmissions by Terry Herc and roll 1d100 three times. We get 4, 17, and 27. Those numbers give us these results:

[Distressed voice] “This is the cruiser Radiant Dawn. We’ve found an alien device on Xedros-3. It’s started…reacting. I’m no scientist, we need a specialist here, stat!”

“Buying phase crystals. Offering double the galactic rate. Meet at the Trade Spire on Lyrion-4.”

“Anyone near the Draco Nebula, this is the Golden Falcon. We’ve found a driftiing colony ship. It’s… old, like pre-hyperdrive old. There are cryo-pods. We need help with salvage and rescue.”

We then turn to 1d100 Spaceships and Captains by Terry Herc then throw a 1d100 again. We get a 30 which gives us the following result:

Galaxy Grinder: Captain Dex Bolaris, an erstwhile gladiatorial champion, now known for his daunting presence and fearless nature. His ship, the Galaxy Grinder, is a former warship retrofitted into a combat sports arena, hosing thrilling intergalactic tournaments.

We then turn to 200 Space Civilization Occupations by D10 Dimensions and throw d100 three times. That gives us 43, 66, and 31 which translates to these results:

Cyber Surgeon

Laborer Overseer

Bot Mechanic

We then throw d100 two more times. That gives us 72 and 7 which translates to:

Comms Tower Manager

Space Pirate

Well, we now have a scene, characters, and mission. This gives us a start to building a story. We’ll actually start writing that story at a later time.