The Scratch Pad
This is a futile attempt in LaTeX2e at recording information. The source for this is maintained on GitHub at https://github.com/skellat/new-blog-post-tweety. Sponsorship can be made at https://ko-fi.com/smkellat and https://liberapay.com/smkellat.
1 Character Generation: Solar Winds
Solar Winds by Stellagama Publishing is available at https://www.drivethrurpg.com/en/product/508413/solar-winds. The item is available under CC BY 4.0 license and was written by Omer Golan-Joel. Excerpts are utilized below to highlight character creation steps I have taken. I very strongly urge you to buy a copy or five of this in print.
1.1 Character Creation
Use the following steps to create a Solar Winds character.
-
1.
Think of a character concept. Do you want to play an intrepid interstellar explorer, an infamous rogue, a mad scientist, or someone else?
-
2.
Allocate 5 points among the 7 skills, maximum 3 points in any given skill.
-
3.
Choose an archetype (see below).
-
4.
The Referee will determine what equipment your character can access. Gear depends on the game universe and the starting adventure.
-
5.
Name your character.
1.2 My Concept
-
1.
Space Trucker
-
2.
Heart of Gold
-
3.
Mysterious Past
1.3 Skills
Solar Winds has seven skills:
-
•
Combat: fighting on ground and in space. Includes attacking foes but also other martial skills, such as taking cover under fire.
-
•
Knowledge: general education and cognitive capabilities.
-
•
Physical: brute strength and stamina, also including resistance to toxins and diseases and pain tolerance.
-
•
Social: persuasion, deception, collecting information from humans and aliens, interrogation, and so on.
-
•
Space: operating spacecraft and spacesuits; coping with micro-gravity conditions; and other matters pertaining to space exploration.
-
•
Stealth: sneaking, hiding, picking pockets, and other acts of subterfuge.
-
•
Tech: technological knowledge, from picking locks, to driving, to hacking sophisticated computer systems to repairing technological systems.
Skill ratings range from 0 (an inexperienced character) to 3 (a first-rate professional). In rare cases, certain characters will have a skill of 4 or 5, denoting world-class or even galactic-level professionalism!
1.4 My Skill Score Distribtion
- Combat
-
1
- Knowledge
-
1
- Physical
-
1
- Social
-
1
- Space
-
1
- Stealth
-
0
- Tech
-
0
1.5 Archetype, Equipment, Name
- Archetype
-
Nomad/Pilot
- Name
-
Flash "Gary" Branningan
- Equipment
-
Armed Merchant Cruiser Lollipop
2 What to do with the character
The plan with this character is to begin to trek in solo roleplay potentially. I have some ideas in that regard as to what I might do. I just have to find a good time to stop and get started.