# Starting To Build A Scene

Alrighty, we start first with *1d100 Spaceship Missions* by Terry Herc. We’ll roll using Dice by PCalc.

We get a 21. That gives us this result:

Install a deep-space telescope in an unexplored region of space. The first images reveal an approaching, unknown massive cosmic entity, sparking a sector-wide alarm. 125kcr

We turn to *Deep Space Backwater Planetoid Generator* by D10 Dimensions. We’ll roll using Dice by PCalc. There are many multiple rolls to be made. There are nine tables to be worked through.

The first throw is 1d20 + 3d10. We get a 2 on the 1d20 and the 3d10 gives us 9, 8, and 4. That gives us this result:

Hector OR Cassius OR Haru OR Chad

And I will make a choice from those four which gives us:

Hector 984

Our second throw will give us an orbital profile for Hector 984. We roll a 1d20 and get a 14. It gives us this result:

Small asteroid orbits it (micro-moon)

Our third throw gives us features for Hector 984. We roll a 1d20 and get 17. That gives us this result:

Covered in broad, flat mild plains

Our fourth throw is on the optional metals and minerals table. We roll 2d20 and get 3 as well as 11. That gives us these results:

Sulphur - Common but useful oreCrystals - Naturally formed in vacuum

This place is already not looking like a vacation spot.

Our fifth throw is on the lifeforms table. We roll 1d20 and get a 2 even though we almost got a 20. That gives us this result:

No Life / Foreign life visited & then left

Our sixth throw is on the signs of civilization table. We roll up to 1d3 times on this table. We first roll a 1d6, get a 2, and then divide that by 2 to get 1. This means that we will only get to roll 1d20 on this table. We roll 1d20 and get 6 which gives us this result:

Industrial Factory and Company Town

Our seventh throw is a 1d10 to determine the planetoid’s atmosphere. We roll the 1d10 and get a 4. That result gives us this cue:

Normal - Supports Life.

Our eighth throw is a 1d10 to determine the planetoid’s size and gravity. We roll the 1d10 and get a 9. That result gives us this cue:

(126 + 5d6 x 100) KM / 1.2 Gravity

Our ninth throw is a 1d10 to determine the planetoid’s place in the universe. We roll the 1d10 and get a 8. That result gives us this cue:

Tourist destination for old civilization

Now we’re starting to get somewhere, I think.

We turn to *1d100 Lost Transmissions* by Terry Herc and roll 1d100 three times. We get 4, 17, and 27. Those numbers give us these results:

[Distressed voice] “This is the cruiser Radiant Dawn. We’ve found an alien device on Xedros-3. It’s started…reacting. I’m no scientist, we need a specialist here, stat!”

“Buying phase crystals. Offering double the galactic rate. Meet at the Trade Spire on Lyrion-4.”

“Anyone near the Draco Nebula, this is the Golden Falcon. We’ve found a driftiing colony ship. It’s… old, like pre-hyperdrive old. There are cryo-pods. We need help with salvage and rescue.”

We then turn to *1d100 Spaceships and Captains* by Terry Herc then throw a 1d100 again. We get a 30 which gives us the following result:

Galaxy Grinder: Captain Dex Bolaris, an erstwhile gladiatorial champion, now known for his daunting presence and fearless nature. His ship, the Galaxy Grinder, is a former warship retrofitted into a combat sports arena, hosing thrilling intergalactic tournaments.

We then turn to *200 Space Civilization Occupations* by D10 Dimensions and throw d100 three times. That gives us 43, 66, and 31 which translates to these results:

Cyber Surgeon

Laborer Overseer

Bot Mechanic

We then throw d100 two more times. That gives us 72 and 7 which translates to:

Comms Tower Manager

Space Pirate

Well, we now have a scene, characters, and mission. This gives us a start to building a story. We’ll actually start writing that story at a later time.